Goldstein Market
Date of publication: 06 July 2019
Global Gaming Peripheral Market- Asia-Pacific Region Expected to Grow at a CAGR of 7.5% over 2016-2024
Global e-sports gaming market has impelled the demand for gaming keyboards and gamepads, fuelling the growth of global gaming peripherals market.

According to Goldstein Research, Global gaming peripheral market is expected to reach USD3.8 billion by the end of 2024, growing at a CAGR of 7.0% over the forecast period, 2016-2024. The growing popularity of e-sports gaming is driving the growth of the market. Global e-sports gaming market has impelled the demand for gaming keyboards and gamepads, fuelling the growth of global gaming peripherals market. Global Gaming peripheral Industry Analysis has been done on the basis of product type, gaming device type and geography. PCs have acquired the major market share of total device type, having 60% market share. It tends to continue its dominance over the forecast period, growing at a CAGR of 7.4%. Global Gaming peripheral market is dominated by Asia-Pacific with 28% revenue share in 2016. Asia-Pacific region is expected to grow at a CAGR of 7.5% over the forecast period backed by the growth of gaming market in APAC region.

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Market Segmentation

On the basis of our in-depth analysis, Global Gaming Peripheral Market can be segmented as follows:

Gaming Peripheral Market, by Product Type
  • Gamepads
  • Gaming Keyboards
  • Gaming Mice
  • Gaming Headsets
  • Joysticks
  • Virtual Reality Devices
Gaming Peripheral Market, by Gaming Device Type
  • PC (Desktop/Laptop)
  • Gaming Consoles
Gaming Peripheral Market, by Geography
  • North America (US, Canada) {Market Share (%), Market Size (USD Billion, Adoption Rate (%)}
  • Europe (UK, France, Italy, Germany, Spain, Hungary, Sweden, Russia, Poland and Rest of Europe) {Market Share (%), Market Size (USD Billion), Adoption Rate (%)}
  • Middle East and Africa (GCC Countries, North Africa, South Africa and Rest of Middle East & Africa) {Market Share (%), Market Size (USD Billion), Adoption Rate (%)}
  • Latin America (Brazil, Mexico and Rest of Latin America) {Market Share (%), Market Size (USD Billion), Adoption Rate (%)}
  • Asia Pacific (China, Japan, India, Singapore, South Korea, Australia, New Zealand and Rest of Asia-Pacific) {Market Share (%), Market Size (USD Billion), Adoption Rate (%)}
  • Rest of the World {Market Share (%), Market Size (USD Billion), Adoption Rate (%)}

“Gaming Peripheral Market Analysis” by Goldstein Research contains detailed overview of the Global Gaming peripheral market.Further, for the in-depth analysis, the report encompasses the industry growth drivers, market challenges, risk analysis, market attractiveness, BPS (Base Point Scale) analysis, Porter’s five force model and SWOT analysis. This market report also includes competitive outlook of some of the major players profiling of companies such asAlienware, Logitech, Razer, Mad Catz, Turtle Beach, Corsair, Cooler Master, Sennheiser, HyperX, SteelSeries, Anker, Roccat, Reddragon, Das, Gamdias, Sades and Plantronix,etc. The company profiles include business strategy, geographical revenue distribution, major information of the companies which encompasses business outlook, products, services and industries catered, financial analysis of the company and recent developments. Overall, the report represents the Gaming peripheral market trends along with market forecast that will help industry consultants, technology providers, existing players searching for expansion opportunities, new players searching possibilities and other stakeholders to align their market centric strategies according to the ongoing and expected trends in the future.

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About Goldstein Research

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